#pragma once
#include "filter.h"
class VectorProjection :
	public Filter
{
public:
	enum Inputs {	INPUT_POINT_3D = 0,
					INPUT_VECTOR_3D = 1				
	};
	enum Outputs { OUTPUT_POINT_2D = 0 };

	void Process();

	VectorProjection(void);
	virtual ~VectorProjection(void);
};

